Chicago — Los Angeles Unified School District (Los Angeles Unified) has selected ClassVR from Avantis Education, a global leader in educational virtual and augmented reality (VR/AR) technology, to bring innovative immersive learning experiences to students. With over 16,000 ClassVR headsets in use, this partnership supports Los Angeles Unified’s Instructional Technology Initiative and aims to give students access to cutting-edge VR and AR tools to enhance engagement and enrich academic instruction.
ClassVR, specifically designed for K-12 classrooms, offers a comprehensive immersive learning solution that includes all the necessary hardware, software, training, and support for successful VR/AR deployment. Through this collaboration, educators in Los Angeles Unified can utilize ClassVR’s extensive Eduverse library, which contains hundreds of thousands of virtual reality and augmented reality resources. This allows teachers to create captivating, interactive lessons that engage students on a deeper level.
Empowering Schools with Immersive Technology
Avantis Education has been a trusted partner of Los Angeles Unified for two years, providing virtual reality experiences that ignite curiosity and inspire learning throughout the district. Initially introduced in a few schools, the success of ClassVR has led to rapid expansion. Now, many schools in Los Angeles Unified have their own ClassVR headsets for in-class instruction and extracurricular enrichment programs, creating a dynamic learning environment where students can explore various subjects through the immersive lens of virtual reality.
This new collaboration will focus on enrichment programs before and after school, with potential for broader applications across a wide range of academic disciplines. By leveraging immersive learning technologies, Los Angeles Unified is positioning itself as a leader in offering students impactful educational experiences that enhance academic outcomes.
“Los Angeles Unified has shown a commitment to being at the forefront of educational technology by prioritizing innovative learning tools for students,” said Huw Williams, CEO of Avantis Education. “Through our collaboration, we are proud to assist the district in expanding its use of VR technology in a strategic manner, supporting the vision of making learning more engaging and forward-thinking.”
About Avantis Education
Avantis Education, the creators of ClassVR, provides simple classroom technology used by over 2 million students in 200,000 classrooms across more than 90 countries.
As the world’s first virtual reality technology designed specifically for education, ClassVR offers everything a school needs to seamlessly implement VR technology in any classroom, all at an affordable price. For more information, visit http://www.avantiseducation.com/ and www.classvr.com.
eSchool Media staff cover education technology in all its aspects–from legislation and litigation, to best practices, to lessons learned and new products. First published in March of 1998 as a monthly print and digital newspaper, eSchool Media provides the news and information necessary to help K-20 decision-makers successfully use technology and innovation to transform schools and colleges and achieve their educational goals.